Bad morning doesn’t begin to cut it when you’re woken by a loud knock on your door at 7 a.m. on a Monday by two hard-nosed KE dicks and a half dozen patrolmen, all smiling like they won the lottery. They read you your rights on an armed robbery beef that doesn’t sound familiar, throw the cuffs on, and rudely stuff you into the back of a Patrol–1. Twenty minutes later, you’re in the dark and hostile interrogation room of the old Lone Star precinct downtown, which is now a Knight Errant franchise, getting enthusiastically interrogated by an Anglo dwarf named Detective Quinn and an Amerind ork named Detective Redoak. The irony dawns on you before you’re halfway through the hour-long interrogation, being asked the same questions over and over (and for that matter, harder and harder). You had nothing to do with the truck of commlinks that got hijacked in Tacoma at 8:00 p.m. last night. Wrongfully accused isn’t how you’d usually describe yourself, but even a broken clock is innocent twice a year, or something. It’s almost enough to bring a smile to your face, as there’s no way they’re going to make this stick. It’s not long before the detectives get tired of your stonewalling and realize they’re not getting anywhere with their good cop, bad cop routine. They pull you out of the cramped interrogation room, and march you down the hall to a holding cell full of other malcontents like yourself, a bunch of unusual suspects.
(this is the introduction to the mission, I thought that if people were interested they could write up their character description. Don’t worry Bob, I’m not peeking at anything else in the mission)